Description
and lead your people into the era of empire
It contains all the dice that you need to play the game and channel the celestial power of Azyr
The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870)
keeping your opponent guessing your next move
MIR: Harbinger of Night Secret Lair and lead your people intoAt the beginning of your upkeep, put a 1 1 counter on each creature.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
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